Wiki / Guide / Items and money
Your pack
Press I to open your pack, called the Satchel. Your worn gear is shown at the top and your carried things below it. Click an item to use it or put it on. Hover over it for a description.
Alt-click an item to lock it. Ctrl-click to mark it a favourite. Locked items cannot be sold or dropped, and favourites are skipped when you sell and listed first. The Sort button tidies your pack and merges stacks.
Right-click an item to drop it. If you are at a shop it sells instead, and at the bank it is deposited. Materials stack to 99.
Your Purse shows your gold. It is shared with all your other characters on this server.
Keys: I
Gear, rarity and bands
You can wear armour in ten places: head, shoulders, chest, hands, waist, legs, feet, neck and two rings. Armour comes in cloth, leather, mail and plate, and each class can wear certain kinds. The only gate is the item's required level. There are no hidden stat tests.
Items have a rarity, shown by the colour of their name and border: common, fine (green), superior (blue) and rare (purple). Gear is also made for a band of levels, every ten levels from 20 to 90, and at the top for level 100 in four bands: Wayworn, Veteran, Masterwork and Pinnacle. A higher band is somewhat stronger.
Binding is shown on the item. Some things bind to you when you pick them up. Others bind when you put them on. Bound items cannot be traded or mailed. Items you did not make come with a note of where they came from. Gear is personal: when a boss drops loot, each player gets their own.
Equipment wears down when you suffer True Death. The smith repairs it.
There is no gear score anywhere in Hallowmyr.
Keys: I
Weapon sets and the off hand
You have two prepared weapon sets. Press X to swap between them. In a fight, swapping leaves you unable to attack or use abilities for a moment, so swap before the fight where you can.
Click a weapon to put it in your main hand. Shift-click a weapon or shield to put it in your off hand. Two-handed weapons use both hands. Some classes get less out of shields: a Wayfarer's shield blocks only half as well.
Weapons come in families, such as swords, axes, spears, bows and staves. Different families suit different classes. Some creatures are a little weak or a little resistant to certain kinds of damage, so a second set for different foes can be useful.
Keys: X
Potions and meals
Click a potion in your pack to drink it. All emergency potions share one cooldown, about a minute and a half, so you cannot chain them. Alchemists and shops sell them.
A meal gives one long, modest bonus: faster recovery of health and mana out of combat and a little more top health, for about an hour. Click a meal to eat it. A new meal replaces the old one. A meal stays with you through death and has no link to the potion cooldown. Cooks make the best ones.
Tooltips tell you exactly what a meal or potion does.
Keys: I
Shops: buying, selling and buyback
Click a shopkeeper to open their stock. Click the price of an item to buy one. You must stand close to the shopkeeper.
To sell, right-click items in your pack while the shop is open. Shops pay a quarter of an item's value for gear, potions and junk, and half for raw materials. Locked and favourite items are never sold. Anything a craftsperson makes sells for less than the materials in it are worth, so crafting cannot be turned into a cash trick.
The Buy back list shows what you sold this visit, up to twelve things. You can buy them back for the price you were paid. The list clears when you leave.
Smiths sell gear for your level band and the one below. You find them in Greenhollow, Dunhallow, Tanner's Lodge, Stiltwick, Ardcarrow, Inishcorr, Cragwatch, Winterhearth and Emberwatch (most work in the town store or smithy). Better gear comes from creatures, dungeons, quests and crafting. The last quest of each land pays gear of the tier you are about to enter.
Bank, Vault and Wallet
Every town has a banker: Bríd in the Greenhollow Moot Hall, Aoife in the Dunhallow Counting House, and a clerk at the counter of the store or lodge in Kelp Strand, Stiltwick, Ardcarrow, Inishcorr, the Marchgate, Tanner's Lodge, Cragwatch, Winterhearth and Emberwatch. They all keep the same bank. Talk to one and choose the bank. Your Character Bank has 48 slots and belongs to one character. Right-click a pack item to deposit it, and click a bank item to take it back.
The Material Vault is shared by all your characters on this server. It holds a great many of each material, and Shift-right-click deposits materials straight into it. "Deposit all materials" empties your pack of them in one click. Crafting reaches into your pack, the Vault and the Bank, so you do not need to carry materials around.
Your gold is in the household Wallet, also shared by all your characters on this server. The Purse number in your pack and at the bank is that Wallet.