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Classes & abilities

Warrior

Full tank and physical melee damage. Guard, threat, stagger and control; Stamina and Grit.

Wiki / Classes & abilities / Warrior

RoleArmour wornTrainer
Tank / DPSCloth, Leather, Mail, PlateBran Hearthward

Take a provisional class from a trainer in Greenhollow at level 5; it is free and can be dropped at any time. At level 20 you dedicate to a class for life, or remain a Wayfarer.

Abilities (18)

Sorted by the level at which you can learn them. Abilities are free to learn; you choose six active and four passive ones for your loadout. At Master rank an ability opens two optional sidegrades, A and B, shown under it.

Hearthbrand BashLevel 5

Active · Enemy · Mana 4 · Cooldown 9 s · Instant · Melee

A rim-first blow that hits hard and leaves the foe dazed for a moment.

Master options

A: Ringing Daze. The daze lasts 2.5 s instead of 1.5, but the blow is a third lighter and the cooldown is 14 s.

B: Rim-Breaker. A third harder and gives 15 Grit, but no daze.

Hearthcall RoarLevel 5

Active · Self_aoe · Mana 6 · Cooldown 15 s · Instant · Area 4

A bellowed shout that drags every nearby foe onto you for several seconds, with a modest blow.

Master options

A: Gathering Roar. Radius 6 instead of 4 (the taunt still lasts 6 s), but no blow.

B: War Roar. The taunt lasts only 2 s, but the blow is twice as hard and gives 10 Grit for each foe it lands on.

Hearthguard StanceLevel 5

Stance · Self · Cooldown 1.5 s · Instant

A tank stance: you draw far more threat and set your guard (+15% armor). Use again to leave it.

Master options

A: Rooted Guard. +25% armour instead of +15%, but you move 10% slower while in it. The threat stays.

B: Warband Stance. A damage stance: no extra threat and no armour, but +20% physical damage and +2 Grit for every weapon hit while in it.

Shield RapLevel 5

Active · Enemy · Mana 3 · Cooldown 14 s · Instant · Melee

A sharp rap to the jaw or wrist that breaks a foe's cast and locks that ability for a moment.

Master options

A: Ringing Rap. A cast you cut stays locked 2 s longer and the foe is taunted onto you for 3 s. Cooldown 17 s instead of 14.

B: Grit Rap. A rap that cuts a cast short gives 20 Grit.

Ironhide VowLevel 7

Active · Self · Mana 6 · Cooldown 25 s · Instant

Hardens your hide into plate for a long stretch, a steady wall against blows.

Master options

A: Brief Vow. Twice the armour for 5 s instead of 12. Cooldown 20 s instead of 25.

B: Thornhide. 40% less armour, but foes that strike you take a small hit (a quarter of your weapon blow, once a second each).

Kinfire CryLevel 7

Active · Self · Mana 5 · Cooldown 14 s · Instant

Steadies your ranks with quicker feet and a firmer guard for a short while.

Master options

A: Iron Cry. Twice the armour, but no speed.

B: Charging Cry. Twice the speed (+50%), but no armour: a gap-closer.

Gravelwall RiposteLevel 8

Active · Enemy · Cooldown 12 s · Instant · Melee

A counter-shove that bruises the foe and drags its pace down for a few seconds. Spends 30 Grit.

Master options

A: Shoulder Check. Knocks the foe down for 1 s instead of the slow, but the blow is a quarter lighter.

B: Gravel Spite. Spends all your Grit (30 or more): +1% damage for every point over 30, but no slow.

Gorsefall SweepLevel 10

Active · Enemy_aoe · Mana 4 · Cooldown 6 s · Instant · Melee · Area 2

A wide scything arc around the target that strikes every foe standing close by.

Master options

A: Full Circle. Strikes every foe around you (2 tiles, no target needed) with double threat, but 15% lighter.

B: Reaping Cut. The target only, 40% harder, and gives 10 Grit.

Oakwall BulwarkLevel 10

Active · Self · Mana 6 · Cooldown 20 s · Instant

Raises a shield of living oak that soaks up a large share of incoming harm.

Master options

A: Green Oak. The ward is 40% smaller, but the cooldown is 12 s instead of 20: up more often.

B: Splintering Oak. The ward is a quarter smaller; when it breaks it bursts into every foe within 2 tiles for its full size.

Oathguard PledgeLevel 13

Active · Ally · Mana 7 · Cooldown 18 s · Cast 0.8 s · Range 6

Lays a pledged shield over an ally, catching a good share of their next wounds.

Master options

A: Quick Pledge. No cast time, but the ward is 30% smaller.

B: Avenging Pledge. The ward is 30% smaller; when it breaks, your next weapon blow within 6 s hits 40% harder.

Last HearthstandLevel 17

Active · Self_aoe · Mana 14 · Cooldown 75 s · Instant · Area 5

Plants your feet for a few seconds of being untouchable while every foe nearby turns on you.

Master options

A: Long Stand. 6 s untouchable instead of 4, but you are rooted for all of it.

B: Defiant Stand. Only 2 s untouchable (the 4 s taunt stays), then +20% damage for 8 s.

Barrow BellowLevel 22

Active · Self_aoe · Mana 10 · Cooldown 25 s · Instant · Area 5

A war-cry from the deep chest that pulls every foe in a wide ring onto you for eight seconds.

Master options

A: Deep Bellow. Radius 7 instead of 5, but the cooldown is 30 s instead of 25.

B: War Bellow. The taunt lasts 3 s instead of 8; the blow is 1.2x instead of 0.7x and the foes take 10% more damage for 6 s.

Heartwood StandLevel 26

Active · Self · Mana 12 · Cooldown 90 s · Instant

Root yourself like old oak: a heavy plate of armor and a thick ward for ten seconds. The big defensive cooldown.

Master options

A: Deep Roots. Half again as much armour and ward, but you are rooted for its 10 s.

B: Sapling. Half the armour and ward, but a 45 s cooldown instead of 90.

Boulder RendLevel 35

Active · Enemy · Mana 10 · Cooldown 10 s · Instant · Melee

A two-handed overhead blow that splits stone and shield alike. Heavy single-target damage.

Master options

A: Stone-Splitter. 1.4x instead of 1.7x, but the foe takes 10% more damage from everyone for 6 s.

B: Headsman. +40% on a foe under 30% health, 15% less otherwise.

Ox ChargeLevel 40

Active · Enemy · Mana 10 · Cooldown 20 s · Cast 0.2 s · Range 4

Lower your shoulder and crash into a foe a few strides off, stunning it for a moment.

Master options

A: Bull Charge. Range 3 instead of 4; knocks the foe down for 2 s instead of 1.5. Cooldown 26 s instead of 20.

B: Long Charge. Range 7: you crash in beside the foe and hit 1.5x instead of 1.3x, but no daze.

Ringfort WhirlLevel 50

Active · Self_aoe · Mana 12 · Cooldown 12 s · Instant · Area 3

Spin your weapon in a full ring and strike every foe at your feet.

Master options

A: Holding Whirl. Double threat, but 0.9x instead of 1.1x.

B: Grit Whirl. 0.9x instead of 1.1x, but 5 Grit for each foe struck.

Bracken WardLevel 60

Active · Ally · Mana 12 · Cooldown 24 s · Cast 0.5 s · Range 6

Throw your guard over an ally and catch a large share of the blows meant for them.

Master options

A: Bracken Wall. The ward covers you too, each 40% smaller.

B: Shared Thorns. The ward is 30% smaller; foes striking the ally take a small hit (a quarter of your weapon blow, once a second each).

Hammer of the HollowLevel 80

Active · Enemy · Mana 14 · Cooldown 16 s · Instant · Melee

A crushing, ground-shaking blow that also drags down the foe's pace.

Master options

A: Hollow Toll. Knocks the foe down for 1.5 s instead of the slow. Cooldown 22 s instead of 16.

B: Earthshaker. Foes within 2 tiles of the target take half the blow too, but no slow.

Passives (6)

Shield DisciplineLevel 6

Passive

+2 armor and +5% maximum health.

GritLevel 11

Passive

+5% physical power.

Cairn MindLevel 30

Passive

Stand like a cairn: +3 armor and +3% maximum health.

Reaver's RhythmLevel 45

Passive

The beat of the fight sits in your arms: +6% physical power.

OakbloodLevel 70

Passive

Deep roots, deep reserves: +6% maximum health.

UnbowedLevel 90

Passive

You have outlasted worse: +4 armor.